WOLFPACK / RELEASE HISTORY

Changelog

What has changed in the modpack? Published updates are listed here with their date, download and key changes, newest first.

Current release

Modpack updated: YES

Complete package 2026.10.24.1 – maps, connections and Easy Install

Mod manager 1.10.1

New shared build dated 24 October with corrections to map authorisation and connection checks, plus a verified Easy Installer. The full ZIP includes Mod Manager 1.10.1 and is 834,638,377 bytes, approximately 834.6 MB. It replaces 2026.10.23.1 as the current download.

  • Six libraries covering mission/map selection, Dunkirk, Gibraltar, weather and time of day were corrected. Registered participants are protected against unintended Steam disconnections during later map/weather requests and queued requests. New participants still require matching mod/mission confirmation.
  • Dunkirk authorisation is checked again as the session progresses. An authenticated mission state can survive brief lobby-query failures; map packages are accepted only from the actual host with a matching package identity. Without the former client’s log, the precise cause of that player’s missing chart and landscape remains unproven.
  • Easy Install finds Steam libraries and applies the same shared mod/map profile for the host and every client. Old DLLs, duplicate plugins and .disabled variants are backed up outside the game. Personal controls, language, selected local audio/display values and an existing private slot1 save remain active. Installation stops if the target game is running.
  • Fresh installation, updating and automatic rollback after errors were tested with the full package in an isolated installation. The 65 verified original base-game files remained unchanged. Seehund, Playable Corvette and the previously disabled experiments remain switched off.
  • The streamer optionally sets up the Twitch bridge on their own computer and can be either the host or a client. Other crew members need neither Twitch credentials nor a running bridge.

What do I need to do?

The host and every client on every crew boat must install exactly 2026.10.24.1. Close Wolfpack normally on every computer first. Fully extract the ZIP outside the game, follow ZUERST-LESEN.txt and run INSTALLIEREN.cmd. Then run PRUEFEN.bat. Only after every computer has been updated, restart Wolfpack and begin a new lobby/mission. Do not copy old DLLs or differing map/mod profiles back; keep your backups.

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All 1,345 archive files were fully decompressed and checked with SHA-256. Thirty installer checks and fresh installation, updating and rollback with 943 runtime files passed. Offline checks also cover connection/map logic, Mod Manager, crew assignment and ten F4 contracts. The supplied profile has 59 active plugins and 67 libraries in total; the individual review dated 23 October is inherited for 61 unchanged libraries. These checks do not replace a Unity/Steam session. Game startup, visuals/audio and actual multiplayer testing with a host, a client on the host boat and a client on another crew boat, every role and late joining remain pending. ZIP SHA-256: 82D6214D8A8F795D34DC163E220DEB65721615E07DFE6C3D8F2BC1E17B56C11F.

Archive

Modpack updated: YES

Complete package 2026.10.23.1 – corrected release

Mod manager version of this release not independently verified

Corrected Easy Install complete package dated 23 October. This release replaces the previously linked 2026.10.22.1 package, for which the author reported an error. The full ZIP is 834,465,531 bytes, approximately 834.5 MB.

  • New complete-package build 2026.10.23.1 supplied by the author as a correction. Use the current download for fresh installations and updates.
  • The host and every client on every crew boat must update to the same release. Do not mix old DLLs with the new package.

What do I need to do?

Fully extract the new ZIP into its own folder outside Wolfpack. Close the game and follow the included ZUERST-LESEN.txt. Run INSTALLIEREN.cmd from the extracted package; then review settings, launch Wolfpack through Steam and start a new mission. Keep previous backups and do not mix old DLLs with the new package.

Download this complete modpack ↗

The filename and file size were confirmed through Google Drive. This release’s contents, Mod Manager version and individual fixes were not independently checked here. Recorded checks of older releases do not verify this ZIP. Game startup, visuals/audio and host/client operation of this release remain unverified here.

Archive

Modpack updated: YES

Complete package 2026.10.22.1 – important fixes

Mod manager version of this release not independently verified

Note: This release was replaced by 2026.10.23.1 after the author reported an error. Please use the current download. Updated Easy Install complete package dated 22 October with important fixes. The full ZIP is 832,274,822 bytes, approximately 832 MB. It replaces 2026.10.21.1 as the current download; the previous release remains available in the archive below.

  • New complete-package release 2026.10.22.1 with the important bug fixes announced by the author. A detailed list of individual fixes is not yet available for this entry.
  • The update is provided as a complete Easy Install package. In multiplayer, the host and every client on every crew boat need the same release.

What do I need to do?

Fully extract the new ZIP into its own folder outside Wolfpack. Close the game and follow the included ZUERST-LESEN.txt. Run INSTALLIEREN.cmd from the extracted package; then review settings, launch Wolfpack through Steam and start a new mission. Keep previous backups and do not mix old DLLs with the new package.

Download this complete modpack ↗

The filename and file size were confirmed through Google Drive. This release’s contents, Mod Manager version and individual fixes were not independently checked here. Recorded checks of older releases do not verify this ZIP. Game startup, visuals/audio and host/client operation of this release remain unverified here.

Archive

Modpack updated: YES

Complete package 2026.10.21.1 – F4 and Easy Install

Mod manager 1.9.2

The new Easy Install complete package dated 21 October replaces 2026.10.11.5 as the current download. The mods are now single-player friendly with F4. The full ZIP includes BepInEx, runtime, models and audio; 832,148,892 bytes, approximately 832 MB. Mod Manager 1.9.2 remains included.

  • F4 AI Mod Orders 0.1.0: torpedo crew, engine crew, damage control and galley take mod orders with progress and cancellation. You remain the captain, conduct the attack and fire yourself. F1 to F3 retain their existing commands. Crew work is virtual; new walking paths and hand animations are not included.
  • Gibraltar 0.2.0 includes its own map and mission, submarine hunters, search aircraft and its own flight/weapon logic. The decoy convoy’s Ajax is bundled directly with Gibraltar and does not require the disabled standalone Ajax DLL.
  • Host-Checkpoint 0.1.0 saves with Ctrl+F5. To load, all clients disconnect first; the host starts the same mission with the same settings, loads with Ctrl+F9 and lets the clients rejoin. All started crew boats are covered; flying projectiles, player positions and arbitrary intermediate states from other mods are not part of the checkpoint.
  • Viewer Sailor/Twitch 0.3.0 is included. The game mod is installed with the package; only the host optionally sets up the Twitch bridge. Clients need neither Twitch credentials nor a running bridge.
  • The new package includes MechanicalTorpedoes 0.4.11, Damage Control 0.7.37, Damage Overhaul 0.3.20, Silent Running 0.9.12, Ark Royal 0.8.6, Bold 0.1.11 and Monster 0.3.5. The bundled package report counts 54 active plugins.
  • Easy Install checks the base game and package checksums, backs up existing non-Steam files outside the game, applies package defaults and checks its copies. Previous personal settings and saves are retained in the backup. The installer starts neither Wolfpack nor the Twitch bridge.
  • The website presents selected current package features. Unfinished projects such as Seehund and disabled standalone modules such as Playable Corvette, Hood, Ajax, Navigation Lights and Torpedo Camera are no longer listed as playable offers. Their disabled development files may remain in the supplied ZIP.

What do I need to do?

Fully extract the ZIP into its own folder outside Wolfpack, close the game normally and double-click INSTALLIEREN.cmd. Use -GamePath for a different game folder. Then review settings, launch Wolfpack yourself through Steam and start a new mission. PRUEFEN.bat checks the installed files; deliberately changed configurations are reported as differences. The host and every client on every crew boat must use the same package version.

Download this complete modpack ↗

The local ZIP and its documentation were read only; no installer, mod code or game was executed here. Bundled reports record passing package/dependency checks and an installation test in an isolated test folder with 943 installed and verified files. For F4, ZUERST-LESEN records a passing build, 3,246 offline checks and 102 adapter checks. Loader startup, actual F4 operation, visuals/audio for the new build and the entire new mod combination remain untested live. The actual multiplayer matrix is pending: host, client on the host boat and client on another crew boat.

Archive

Modpack updated: YES

Complete package 2026.10.11.5 – lighting, inclination and P1

Mod manager 1.9.2

The new complete package replaces the previous download and appears above individual mods. Approximately 766 MB with loader, runtime base, 23 managed groups and extra modules. The 48 existing individual packages retain source build 2026.10.10.1; use the complete package for the latest shared build.

  • Silent Running 0.9.11 corrects blue interior lighting and supports stationary shafts under the documented submerged/engine conditions. Inclinometer 0.1.5 and Mod Manager 1.9.2 use physical inclination, a damped needle and corrected diving/surfacing direction.
  • New: World Text Depth 0.1.1 occludes labels behind walls while preserving HUD/menu materials. Kaleun P1 0.1.3 includes a model, reload sound and two firing sounds.
  • Updated: LUT/FAT 0.1.8, Mod Controls 0.1.3, Periscope Optics 0.1.7, Kneeling 0.1.2, Life aboard 0.1.19 with 172 ship images, Bold 0.1.10, Damage Control 0.7.36, Enemy Radio 1.3.4 and Monster 0.3.2. MechanicalTorpedoes remains 0.3.1.
  • The complete-package installer now applies package mod selection and DLL activation, enables LUT/Kneeling/Optics and switches Vanilla off. Nine optional plugins remain disabled. Custom bindings, other CFG values, anchors and life-aboard balance.json/placements.json are retained.
  • Clientpruefung/PRUEFEN.cmd creates a local diagnostic report without changing game files. Seehund remains a disabled early-stage prototype.

What do I need to do?

Close WOLFPACK, fully extract the ZIP outside the game and run INSTALLIEREN.cmd, optionally with -GamePath. Keep additional copies of custom music; six supplied WAVs back up and replace matching custom changes. Review mod selection and bindings after restarting. The host and all clients, including other crews, install the same complete build; do not layer older individual packages over it.

Download this complete modpack ↗

Our static checks: 766233368 bytes, SHA-256 18F8133132F2C879EE668EBF95983D385E4948A0A2CFF4E8EF83A8587AC456C7; all 897 CRC entries and 887/887 manifest hashes/sizes match. 52 DLLs, 49 plugin GUIDs: 40 active, nine disabled. No game, mod code or installer was executed here. Release documents report offline tests and earlier blue-light acceptance; actual standstill testing and full multiplayer acceptance remain open for host, both client/crew-boat arrangements, all roles, boat changes, late joining and effects.

Archive

Modpack updated: YES

S5 – firing-angle receiver, controls and individual packages

Mod manager 1.9.1

The Drive file was replaced by S5 2026.10.10.1: approximately 692 MB, 23 manager groups and extra modules. Splitting this binary build into individual packages is an additional distribution format, not a new gameplay version.

  • MechanicalTorpedoes 0.3.1: 3D firing-angle receiver, TVR target surfaces, confirmed actual needles, handwheel, fast movement and spread selection. Crew-boat synchronisation is implemented; actual acceptance remains pending.
  • New: Mod Controls 0.1.2 with 85 rebindable actions, Periscope Optics 0.1.4 with normal/orange/blue and OP up to +2 EV with compatible HDR color grading, Kneeling 0.1.0, LUT 0.1.2, AI Crew Visibility 0.1.0 and clearer mod options 0.1.0. Bold is 0.1.9 and the Anchor Editor is 0.2.8.
  • INSTALLIEREN.cmd/.ps1 and both VR launch/check helpers are now included. Missing LUT anchor 314 is added; custom values are retained and must match across all computers.
  • Individual packages are prepared with dependencies, BAT, DE/EN instructions and manifests. Shared loader base is separate; modules disabled in the source package ship disabled. VR is included as an active test module. Individual Drive links will be added only after upload.

What do I need to do?

Close WOLFPACK, extract the whole ZIP separately and run INSTALLIEREN.cmd. Keep additional copies of custom life-aboard JSONs and music; the complete package updates these files after backup. Unknown DLLs require a reviewed specific installation plan. Host and all clients on every crew boat need matching module versions.

Download this complete modpack ↗

Archive checked statically: 691799621 bytes, SHA-256 F93942F7AC313EB28E6D4B915D7EC0F7C8925E0897A9121BF68A65337C375C6B; 676 CRCs and 671/671 manifest hashes/sizes match. No mod DLL or game was executed. The individual-package installer template passed 20 isolated file-fixture tests, including recovery after a partial failure. Native gameplay, audio, VR and multiplayer acceptance remain pending: host, client on host boat and client on another crew boat.

Archive

Modpack updated: YES

S5 – Monster, independent torpedoes and mod language

Mod manager 1.9.1

S5 Gesamtpaket version 2026.10.09.2 dated 9 October replaces S4 Bedientest as the current download. Approximately 687 MB with 23 managed groups, 34 active mod/library DLLs, the native OpenVR library, models, audio and a complete loader/runtime base. Monster, language selection, voice-tube routing and VR are additional modules outside the group catalogue.

  • Monster Easter egg 0.3.0: One 60% roll per new mission, with a 10–50 real-minute delay if selected, followed by a 30-minute encounter. Background audio is directional through the original hydrophone; actual proximity triggers the first roar. No calendar restriction and no fresh roll from station or crew changes.
  • Submerged body contact can trigger one ram. Defaults include a bounded impulse, ten percentage points of hull loss and a 40% chance of one small repairable leak, plus a 1.2-second camera jolt and 1.5-second light flicker. The host decides; clients do not apply a second force. The 120-second surface passage with model, spray and deck roar does not ram. New effects still require live acceptance.
  • Monster defaults to enabled; TestMode and Diagnostics are off. General/Enabled in its configuration disables it. VanillaEnabled also suppresses its model, audio and host-side ramming. Monster_30min.mp3 is a separate listening version; the game uses background segments and spatially triggered roars.
  • Independent Torpedoes 0.2.5 supplies the tube cycle with five tubes, two loading rails, wheels, clamps, inner hatches and latches. Green levers flood/equalise, vertical black levers drain, and short black levers fire. A bow menu covers tube state, reserve settings and single/salvo selection. The original TVR remains the lead calculator; the mechanics use a confirmed fire solution for the correct boat.
  • Mod manager 1.9.1 retains 23 groups; its torpedo group uses MechanicalTorpedoes and MuzzleDoors 0.1.11. Six previous torpedo DLLs are absent from the ZIP: Anchor79TubeLocksFix, TorpedoInteractionRepair, TorpedoPreheaterAnchor, TorpedoRoomSharedAccess, TorpedoTrimTanks and TorpedoTubeLocksAnchor. Back up old package folders outside the plugin search path before updating; extraction alone does not remove them.
  • Mod Language 0.1.1 adds Deutsch/English under Options → MODS for supported local mod text. Audio and shared game state are unchanged. Voice Tube Routing 0.1.0 connects the tower tube to the forward torpedo station and the control-room tube to the bow-room entrance; everyone needs the module.
  • VR Look Test 0.1.7 requires SteamVR/headset: Ctrl + Home starts or stops inside a mission, Ctrl + F9 recentres. Headset gaze drives interaction and local walking; Ö changes local eye height only. Headset visuals, comfort and game coupling remain unverified. START-VR.cmd is incomplete because tools/Start-WolfpackVR.ps1 is absent; the DLL lists -force-d3d11 -force-gfx-direct as alternative launch parameters.
  • Damage Control 0.7.35, Damage Overhaul 0.3.19 and Bold 0.1.8 update the included build. Ark Royal 0.8.4, Convoy AI 0.7.8, Playable Corvette 0.2.21 and Life aboard 0.1.14 remain included. Group defaults are still 16 ON, seven OFF; Vanilla OFF. Gramophone music, AI U-boats, DevTools, Channel/harbour, map zoom, Deck Probe and Seehund remain disabled in the supplied selection.

What do I need to do?

Completely close Wolfpack. When updating from S4, back up WolfpackMods, WolfpackDeckProbe, WolfpackMapZoom, WolfpackOperationsArea and WolfpackSeehund outside BepInEx/plugins; preserve third-party plugins. Back up personal configurations and music separately. Extract S5 separately, then copy all contents beside Wolfpack.exe, merge BepInEx and replace matching files. Do not mix old mod DLLs back in. No S4 updater is included. Manual extraction does not automatically apply initialize/preserveDisabled manifest flags; review selection and settings afterwards. Fully restart after mod/Vanilla changes. Everyone needs the same package and monster assets.

Download this complete modpack ↗

The ZIP was fully checked statically: 686,511,568 bytes, SHA-256 6AB909F616E44146507AEC650F082D6DB38E037070E105948425B8AE0AFD1927. All 681 archive entries passed CRC checks; all 679 PACK-MANIFEST file hashes and sizes match, as do all 37 monster-manifest files. Current DLL metadata, manager catalogue and configurations were read; no mod DLL, installer or game was executed during inspection. MONSTER-ABLAUF documents successful offline checks and user-confirmed earlier sound/visual tests of 0.2.6. Source code and those test reports are not included in the S5 ZIP. Version 0.3.0 still requires ramming/damage/flicker tests; 30-minute audio transitions, actual late joins, multiplayer, torpedo mechanics, voice transmission and headset rendering are not live verified by our static inspection.

Archive

Modpack updated: YES

S4 interaction test – individual bow doors and crew fixes

Mod manager 1.9.0

S4 Bedientest dated 6 October replaces H20 as the current download. The complete package contains 23 mod-manager groups, 35 active mod/library DLLs, loader, runtime, models, audio, sources and test evidence. The ZIP is approximately 603 MB. This is a test build with final interaction and multiplayer acceptance still outstanding.

  • Four red CLOSE buttons I–IV close bow muzzle doors individually; shared reopening and the four-second closing movement remain. Launch clearance and Phase III readiness check the affected tube. Bow loading requires all four doors known and fully closed; the stern door remains independent. No new exterior hull animation was added.
  • The integrated torpedo stack now uses MuzzleDoors 0.1.8, TubeLocks 0.5.9, SharedAccess 1.1.13 and TrimTanks 0.4.6. Tube numbers and storage slots are aligned. Closing remains permitted during tube work while opening is blocked. Existing muzzle-door damage checks account for the four bow states.
  • Life aboard 0.1.14 resets stale movement values when an action starts, restores normal controls after deliberately leaving and corrects position references on other boats. Its network channel has changed. A 60-second bunk trial and a full two-player tic-tac-toe game remain outstanding.
  • Bold 0.1.7 improves recognition through actual crew slots, including additional slots. The previous build already had no fixed captain-rank restriction. Depth, range, supply and session checks remain in place.
  • Convoy AI 0.7.8 avoids blanket merchant course changes for submarine reports alone, retains at least a rounded-up third of escorts as a protection reserve and uses at most four free search ships. Search uncertainty increases after contact is lost; delayed independent second-target reports are retained. SearchAggression 1.3.5 treats periscope suspicion separately from a confirmed fix.
  • Ark Royal 0.8.4 limits blind attacks on a position fix to 30 seconds, then switches to a wider search. Current visual contact takes priority. Periodic audio diagnostics run only when diagnostics are enabled.
  • Playable Corvette 0.2.21 includes audio/ASDIC changes and limited optional sound-source capture, disabled in this package. Enemy Radio 1.3.3 adds native manual player radio direction finding with unambiguous sender/receiver identification and native zero bearings. No automatic decoding or additional bearing overlay is provided.
  • Damage Control is now 0.7.34, Damage Overhaul 0.3.18 and the inclinometer 0.1.3. Targeted interior-light repairs are present in the current damage code. An existing DamageOverhaul registration error is documented; code and offline checks do not establish operation in the final running game.
  • Mod manager 1.9.0 contains 23 groups instead of 19. New catalogue entries are Channel/Dunkirk harbour 0.6.2, Seehund 0.1.13, extended map zoom 0.1.1 and deck movement/jumping 0.1.3. These development and test features remain disabled. Gramophone music, AI U-boats and DevTools are also off by default; the other 16 groups are enabled.
  • Boarding 0.1.0 and PerformanceCapture are supplied separately as disabled DLLs. Boarding is an experimental deck visit requiring the target owner’s consent; independent interior visits are not implemented. Existing measurements do not demonstrate an attributable FPS gain.
  • Installation has changed: after copying the complete ZIP contents beside Wolfpack.exe, run “S4 aktualisieren.cmd” there. The helper verifies package hashes and backs up recognised older DLL counterparts; it stops on unknown or conflicting files. Every participant needs the same complete package.

What do I need to do?

Completely close Wolfpack and back up existing mod files, settings and personal music. Extract the ZIP separately, then copy its contents into the main folder beside Wolfpack.exe, merge BepInEx and replace matching files. Run “S4 aktualisieren.cmd” there and check its message. Launch through Steam and review Options → MODS. Completely restart after package-selection or Vanilla changes. The host and every player must use the same complete S4 release; do not mix individual DLLs from other builds. Updater prompts are in German.

Download this complete modpack ↗

The Drive ZIP was fully read: 603,204,566 bytes, SHA-256 DAE3356DF5ADED8453FA3D64678C0A33278A9DAB14E5F5004989C0F127CE5CDE. All 2,931 archive entries passed CRC checks; SHA-256 values for all 44 DLL version entries match the session manifest (35 active, nine disabled). The catalogue, defaults and runtime files were checked statically; no mod binaries were executed during this inspection. Included reports document offline regression and integration checks. An intermediate build started successfully and later integration fixes were checked separately; that start does not verify the final complete build. Visible button operation, 60 seconds of rest, a full tic-tac-toe game, real two-client radio transmission, mutual audibility/headphones and host/client operation remain unverified. The documented DamageOverhaul registration error has not been demonstrated as resolved.

Archive

Modpack updated: YES

H20 – Damage Control, Ark Royal and life-aboard updates

Mod manager 1.8.3

H20 replaces HF16 as the current website download. The complete direct-extraction package dated 23 September contains 19 selectable package groups and 37 active mod/library DLLs including mod manager 1.8.3, plus the loader, runtime, models and audio. H20.zip is approximately 466 MB and extracts directly into the game folder. No earlier modpack or separate patch is required.

  • Damage Control 0.7.31 and Damage Overhaul 0.3.15 correct the native hull conversion: 30 HP equals 100%. Existing damage is retained when switching boats; repairs and boat switching do not automatically heal hull damage.
  • Independent pipe hiss is placed at the three documented pipe-break anchors 307–309. The supplied Water Leaking.wav runs at seven mod leak points as a cached mono loop with a 12 m maximum range and the radio’s oriented spatial mapping. The stronger 0.3.14 water-leak visuals remain included.
  • Ark Royal 0.6.4 is now a selectable package group: its MG burst follows the physical aircraft audio anchor up to the engine’s 6 km range. Confirmed MG hits on the boat play one random supplied metal sample. Aircraft protocol 4 and its damage integration require the same release on every client.
  • Life aboard 0.1.13 adds three cached stress masks with stronger branching, veins reaching farther toward the centre and a marked vision restriction at stress 100. Intensity and the simple display remain configurable.
  • The existing depth-charge/pipe-break damage paths, repairable diesel and electric compressors, torpedo systems, inclinometer and DevTools remain in the complete package. Mod manager 1.8.3 now manages 19 package groups; every group is included and enabled by default.
  • The historical Physical Damage Control Plate is supplied separately under BepInEx/optional. It is a HUD alternative and is not loaded automatically. H20 also includes the matched BepInEx/.NET runtime, models, music and package assets.
  • H20.zip contains BepInEx, dotnet, winhttp.dll and doorstop_config.ini at the ZIP root. There is no installer and no separate carrier download. Before updating, back up or move the previous BepInEx/plugins/WolfpackMods folder outside the plugin search path so old .dll.disabled files cannot remain beside the new files; preserve third-party mods.

What do I need to do?

Close Wolfpack. When updating, back up or move the existing BepInEx/plugins/WolfpackMods folder outside the plugin search path, and back up personal settings and music separately; do not copy old plugin DLLs back. Extract the contents of H20.zip directly beside Wolfpack.exe, merge folders and replace matching files. Do not create an extra H20 subfolder. All 19 groups are enabled by default, including AI U-boats and DevTools. Fully restart after changing Options → MODS. The host and every player need the same H20 release, especially the Ark Royal protocol-4 version.

Download this complete modpack ↗

The Drive archive was fully checked at 465,619,055 bytes with SHA-256 4FB04B94FB327550C8E6A866F750E04999ACE3C3D1311E1156D0DDF2C25B0C12. The checksum manifest contains 468 entries; H20.zip contains 469 files, 37 active mod/library DLLs and the optional damage-control plate. H20-RELEASE records direct extraction, builds/tests and static checks against installed IL2CPP references, but no new live game, audio or multiplayer acceptance. Game start, current audio/visual behaviour, gameplay and multiplayer therefore remain open.

Archive

Modpack updated: YES

HF10 – Life aboard, HMS Hood and corrected onboard systems

Mod manager 1.8.1

The complete modpack dated 20 September includes 16 selectable packages, 34 mod DLLs including mod manager 1.8.1, and all associated models, placements and audio. The download is approximately 454 MB. No earlier modpack or separate AI/crew patch is required.

  • New since the previous website download dated 11 September: life aboard and stress, HMS Hood and Werwolf383 loading-screen branding expand the selection from 13 to 16 packages. HF10 brings together the additions and corrections listed below.
  • Life aboard 0.1.10: personal stress and recovery, four bunks, a radio with two recordings, tic-tac-toe, 172 ship-recognition cards and two toilets with flushing audio. Players are identified through their actual characters even when lobby records are incomplete. Recovery, occupancy and toilet cooldowns remain separate for each player. Right-click to leave a bunk.
  • HMS Hood 0.1.3: A battlecruiser in the largest convoy, with its own guns and damage model. Hood starts in a free central slot; cruisers hold central positions while escorts protect the whole convoy.
  • Silent running, snorkel and ventilation: Includes a folding snorkel with red control wheels and engine AI. Confirmed diesel/charging orders are retained when the engines automatically fall back to electric power. Silent Running 0.9.2 validates the actual interaction points of mounted fans; the previous red buttons remain usable.
  • Convoy AI 0.7.1: Initial bearings and delivered contact reports trigger search approaches. Requested speed is passed on correctly. Reported attacks on merchant ships can dispatch a searcher to the attacked ship without revealing an undetected submarine position.
  • Damage Control 0.7.23: Everyone aboard the host’s U-boat can operate the electric compressor, including passengers. Player and distance checks use the actual character and switch location. The diesel compressor checks actual water exposure and the air path. Existing air, battery and damage restrictions still apply.
  • Damage Overhaul 0.3.9: Water entering through original valves and hatches shares one balance with additional hull breaches. Native inflows are no longer overwritten and native pumping is applied exactly once.
  • Stress HUD 0.1.1: Replaces the empty HF9 file with a valid build. Adds personal life-aboard stress to the damage-control HUD; F6 still toggles the whole HUD. Mod manager 1.8.1 switches the stress display alongside Damage Control and Vanilla mode. Its appearance in HF10 still needs confirmation in the running game.
  • Loading screen and installation: Werwolf383 artwork and credit also appear while models and the game load. The installer checks files, backs up replaced content and preserves existing CFG settings, package selections, personal music and separately installed DevTools. DevTools are not included in the download.

What do I need to do?

Extract the complete HF10 ZIP to its own folder outside BepInEx/plugins, close Wolfpack and run Installieren.cmd. Select the folder containing Wolfpack.exe. Paket-pruefen.cmd checks the extracted package without installing it. The host and every player need the same HF10 release, including placements.json. Completely restart Wolfpack after changing Options → MODS or Vanilla mode. Installer prompts are in German.

Download this complete modpack ↗

The included HF10 report records 109 passing mod-manager checks, 16 installer checks and a Vanilla round trip using the actual package files. The unchanged AI and crew corrections are covered by 178 earlier AI checks and 183 earlier crew-system checks; these were not rerun when assembling HF10. Live HF10 multiplayer, a final in-game audio check, stress-HUD rendering and a real diving/flooding trial remain unverified. Electric-compressor support still covers the crew of the host’s boat; separate player boats are not covered for this device.

Archive

Modpack updated: YES

Complete modpack with the Vanilla fix

Mod manager 1.7.1

The complete modpack has been updated. All 13 packages are included; the mod manager has been upgraded to 1.7.1.

  • Vanilla fix: Known duplicate gameplay DLLs are detected throughout the plugin folder, backed up and disabled. Switching back only enables the regular package files.
  • New backups use the .backup extension so they cannot be discovered as mod DLLs. Active copies found during startup keep the restart warning visible.
  • The complete installer now preserves the existing package selection, including Vanilla, during updates and applies it to the new files before the next game launch.
  • Paths in the checksum list were corrected. All 382 payload files were hashed again; the package overview and version information were updated.

What do I need to do?

Download the current complete modpack, close Wolfpack and run Installieren.cmd. Completely restart Wolfpack after changing the selection in the MODS menu.

Download this complete modpack ↗

89 manager checks passed. Fresh installation, updating with Vanilla ON and actual BepInEx plugin discovery were tested separately. A full game launch and multiplayer join with this complete package remain untested.